Since the Mk6 items are 3-4 million each it takes a long time to fill them out. Then you can leverage the full dozen or more Mk5 turrets for escort missions in a Mk6 system to help hunt for captured tech. Because a lot of the Merchant and Mercenary Guild missions at the Mk5 level pay about 1 million it's only 1-2 missions for that next weapon. Mk5 is a pricing sweet spot that allows you fill all the turrets without much issue. Personally I also would NOT wait until you have Mk6 equipment to get a Dreadnought. Between that and a Null Grav Booster to kickstart movement in a new direction the Dreadnoughts are fairly maneuverable. I found that ship turn speeds vary only a little if you cut back to the first 'gear' or a full stop when making sharp turns. The only downside to the Sorc I have found is camara angle (because of it's hight) as most the time you can't see if missles are incoming or have hit. Originally posted by Wandering Mania: does have a faster turn rate than the Blackgate. Many targets won't even be able to fight back with just a bit of cash invested in range increases. Picking off targets of opportunity at max range isn't the max DPS you can achieve, but it's incredibly safe. But I discovered very early on (first playthrough, first system, Mastadon) that one of the most effective strategies overall is to have the longest range weapons with good endurance mobility (null grav booster). The game is very well designed and well balanced for flying smaller ships. Just the same old routine missions to do, now in a completely overpowered ship with practically no risk.Īs far as effectiveness goes, it really depends on how you like to use capships. If you didn't enjoy the journey to acquiring a dreadnought, there's nothing left for you afterward. The Dreadnought displaced 18,000 tons (more than 20,000 tons full load), was 526 feet (160 m) long, and carried a crew of about 800. By the time you can afford one with even MK5 equipment, there just isn't anything left to do but get more money or farm pirate lords for rare weapons. Dreadnought, British battleship launched in 1906 that established the pattern of the turbine-powered, all-big-gun warship, a type that dominated the world’s navies for the next 35 years. To respond to the OP more directly, my opinion is that dreadnoughts are the carrots dangled just out of reach during most of the game.
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